I might expand on the lair options specifically for that reason.
My biggest concern is players feeling left out with gear and magic items since you have the non humanoid feature. Right now I don't plan on doing too much of it until epic adventures come out and my main focus so far has been on getting it balanced with the other races and classes. Lairs and treasure hoards and levels past 20 would all be very cool. Mid/high level things go pear shaped because of the crazy zone of control and there are just too many options to encompass them all (I intentionally made the dragon natural weapons for class features and feats and the magic abilities versatile). Currently it does nova damage a bit behind the paladin (but once every three rounds that damage is aoe), your with melee and spells is a bit lower than other classes, and your survive-ability is a bit higher than clerics and lower early/mid level than fighter/barb. And so far I've used various balance kits from the wiki and entered expected damage into a spreadsheet vs other popular builds in simplified combat. It will be a month before I am likely to playtest since my DM just had a kid last week. I could see putting in another note for players to expect problems as a metallic dragon and lots of problems as a chromatic.
RP wise I figure while you are normal size it shouldn't be too much worse than being a Dragonborne or a Teifling, and figuring out how to deal with scared villagers is part of the fun of DnD IMO. Although now that you've made me write down my thoughts I might put in alter shape at 1st level and a minimize spell at 8th with a DM note on reasoning. I put in alter shape for all dragons instead of just Metallic to get around the larger sizes (which is why you get it just before you become large and why I limit it's size to small and medium).
I was using general dragon lore, Dragonlance, and the Temeraire series as inspirations but I tried to to keep it as setting neutral. Again, very nice work, I am going to present this to my PCs and see if any of them wants to give it a shot, could lead to a very exciting campaign of a group of random adventurers and a freaking dragon :). For example the party could setup a keep or fortress and that becomes the dragon’s lair. Ofcourse this can also be solved by changing the cultural setting of the campaign, for example, dragons could be alot more common and socially acceptable in your setting.Īlso, the class does not allow for Lair bonuses of a dragon, may be cool if the player could choose a place as their Lair at a higher level and gain some bonuses.
May lead to some real weird and awkward situations, such as the dragon needs to hide in a forest outside the town while the rest of the party is free to enter and explore the town (this isn’t necessarily bad). The dragon gains Alter Shape pretty late (level 8), just for practical purposes as a DM I would probably houserule that they gain that ability alot sooner (level 3 maybe) just so that it doesn’t handicap the entire party too much, since you are an actual dragon traveling with an adventuring party. I am not sure what setting you’re planning on having this used I am assuming the normal DnD adventuring campaign with the same dragon lore as in the MM. Have you had a chance to playtest it yet? I am especially curious how practical it is for a PC. It’s really cool that I can see how this would lead to had the same stats, skills and abilities of one of the dragons in the MM. Note that if the clock is low when a transition in D occurs, the tracking transiton in Q occurs at the next upward transition of the clock.Nice work! Looks really well thought out and well balanced. The D flip-flop tries to follow the input D but cannot make the required transitions unless it is enabled by the clock. Clocked VersionĪ D flip-flop constructed from a NAND-latch. The output Q will track the input D so long as the flip-flop remains enabled. HyperPhysics***** Electricity and magnetism A D flip-flop can be made from a set/reset flip-flop by tying the set to the reset through an inverter. a written or printed representation of the letter D or d. any spoken sound represented by the letter D or d, as in dog, ladder, ladle, or pulled. It can be thought of as a basic memory cell. the fourth letter of the English alphabet, a consonant. The D stands for "data" this flip-flop stores the value that is on the data line. The D flip-flop tracks the input, making transitions with match those of the input D.